‹ Tabletop roleplaying . blog

Page 2


Jan 07, 2021

We have been wanting to try out the original dnd rules as presented by the White box. My son asked me if we could play something where he could play a dragon. So why not, I thought to myself, and picked up this light weight combo:

And off we went to invade a Dwarf fortress full of undead monsters!

I just drew as he explored, giving his character the stats from one of the dragons in the game.

This seems to have gotten him inspired so when I finished work the other day he had prepared a dungeon crawl using (almost) the same set-up. Great way to end the day.

Happy to announce the second issue of my Mausritter zine Thistle Kingdom!

This winter issue contains:

  • An adventure: take the young mice in the Nature Patrol on a camping trip! What could go wrong?
  • A ready to go hex-crawl map.
  • The heavy armored infantry landsknechts.

Check it out on itch.io.

The updated Mausritter rulebook comes with an adventure location called Stumpville.

I ran it as a one-off with some friends and here are some of my notes on how I packaged it into a three hour game.

The set-up

It’s the middle of winter, its icy cold but no snow has fallen yet.

Player characters are stranded in Oaksgrove when their caravan leaves without them. They were sleeping in after a night of heavy carousing on town. They are without money and need to earn some urgently if they want to avoid winding up on the street. But they’re in luck:

Agnes Butterball head of the merchant guild announces, standing on a barrel in the middle of the square, that the yearly Yule Cheese market is cancelled because the cheese has not showed up yet! She offers 500 pips to the one who can bring back the cheese to Oaksgrove (30 pip up front max). She suspects it has been caught up somewhere on the route from Stumpville.

As you know I very much enjoy the Sword-and-whiskers role-playing game Mausritter.

Recently Isaac Williams together with Games Omnivorous released a physical box of the game (that used to be PDF only for a long time).

I just got the box in the mail so let’s have a quick look at it together!

I’ve written before concerning the house rules I use when I play with my son.

I am also running a Dolmenwood campaign right now and here are the house rules we run with.

  1. The first one is inspired by the house rule I have when playing with my kid: Crits! (They’re fun) We will be using the crit and fumble tables from Dungeon Crawl Classics

  2. (LotFP inspired) Knocked out on 0 HP. Death on -3 in 1d10 rounds no saves. Death instantaneous on -4.

  3. Acending Armour Class.

  4. (LotFP inspired) Heal 1 HP for nights rest, 1d3 for days rest.

  5. Shields Shall be Splintered - sacrifice a shield to block all damage from one single hit.

  6. Buy back dead characters XP (for the players new one) if they spend 1 GP per XP on the funeral.

  7. The Specialist Class from Lamentations of the Flame Princess (instead of the OSE thief and skills)

  8. Wrestling from Ten Foot Polemic’s House Rule Document.

  9. Spell failure from B/X Options.

… will be adding to this list as more things come up.

Our youngest was sleeping so my wife joined in with my eldest son for our first session in Dolmenwood. We had such a fantastic time.

Happy to see that people have been enjoying Thistle Kingdom zine!

The Order of the Green Mice gets mentioned in Berpyle, another Mausritter zine by ManaRampMatt.

I recommend checking out the zine (the alternative character sheets are very nice).

Further he put up a mouse from the Order as an entry to the Mausritter Monday art competition.

White Box - Fantastic Medieval Adventure Game is an OD&D clone written by Charlie Manson.

I discovered it recently via Path Peculiar’s twitter. He displays some nice previews of the book, so linking the tweet here.

I am happy to present something I have been working on for a while: my first tabletop roleplaying zine!

Here I’ll list the different adventures we have run in our OSR and Mausritter campaign.

Our OSR campaign.

  1. Winters Daughter - acquired the magic sword, set free the ghost.
  2. Please go to sleep, Arthur Cobbleworth - murdered the parrot. Recruited a clerk to the group.
  3. Homemade dungeon crawl of local Barrow - minor loot, had to tactically retreat.
  4. Oh no, Toads! - save the village, killed the Toad King.
  5. The curse of Buckthorn Valley - managed to get the evil chalice out of the water supply
  6. Dolmenwood: Arriving in Lanskshorn - inherited house and an old dog in Lankshorn.
  7. Dolmenwood: The House of Merridwyn Scymes - Ongoing…
« Older posts Newer posts »