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Some adventures, settings, maps and zines. A father’s notes on tabletop roleplaying games.

Just a quick update on my Scandinavian Iron-age adventure When Winter Came To Skedemosse for Old School Essentials and other retro roleplaying games:

There is now the option of buying a soft-cover print version of the adventure!

Find it on DriveThruRPG

Previews

Mar 07, 2022

Magic item in Dolmenwood: The bag of bleats

Appearance: A bagpipe made from the torso of a long-horn goatman noble. Dark grey fur covers it with the head and horns prominently displayed on the back of the instrument.

  • The eyes sometimes open staring pleadingly at anyone near by
  • Mushrooms grow in the fur
  • Makes horrible bleating sounds when played (eeirly similar to a cry for help in Gaffe)
  • Smells like old cheese and it gets even worse when it is played

Effects:

  • Goatmen must make morale check of flee
  • Proficient players (such as a bard or minstrel) can with a 1-in-6 play a horrid note that breaks glass within 30’ radius

Our community have several library boxes where people can trade books with each other.

Seeing that our old favorite White Box was so fairly priced we ordered a bunch of them and some dice sets to put out in our local boxes. Hopefully it allow someone to discover the joy of tabletop roleplaying!

My own Old School Adventure set in the Scandinavian Vendel period!

Design to be run with Old School Essentials but should work fine with whatever classic B/X clone you like!

Get the PDF on my Itch.io page or print on DriveThruRPG

This has been brewing for a long while and I am finally happy to share it with you.

Feb 01, 2021

Collecting some of my favorite Dolmenwood resources I use in my Eaves of Dolmenwood campaign:

I made a quick one-page location for sci-fi roleplaying games (system agnostic).

An abandoned space station named Terra-9.

It’s part of the One Page Derelict Winter Jam over on itch.io.

Short summary of each session in a Dolmenwood campaign I am running with my friends over Discord/FoundryVTT.

Mainly for the party to keep track of the main events and who played in what.

We run it drop-in/drop-out campaign letting people join as it fits their schedule.

We run Old-school Essentials (B/X) with these house-rules.

Cast:

  • Oswold Grumel (Fredrik) - Specialist (level 3) from High-Hankle. A talented man with sticky fingers.
  • Thegild Payne (Kent-Inge) - Hunter (level 2) from the east, beyond Castle Brackenwold. Owner of the dog Hund. Former soldier.
  • Wolfgar Guégan (Jonas) - Fighter (level 2) from the east, beyond Castle Branckenwold. Former soldier.
  • Brother Ruprecth Malodorus (Daniel) - Friar (level 2) in the Order of a Saint dedicated to chastity and dirt.
  • Euron the Magificent (Oliver) - Magic-user (level 2) and street performer from High-Hankle.
  • Lodwig “Kerk” Malodorus (Hugo) - Figher (level 1) from High-Hankle. Brother to Ruprecht. Owner of hound Old-Vulgar.
  • Irun “Råskit” Rohkit (Ola) - Fighter (level 1) from High-Hankle. Drug addict, good friend of Kerk.

Session 1 - Come friendly adventurers and fall on Lankshorn

Jan 07, 2021

We have been wanting to try out the original dnd rules as presented by the White box. My son asked me if we could play something where he could play a dragon. So why not, I thought to myself, and picked up this light weight combo:

And off we went to invade a Dwarf fortress full of undead monsters!

I just drew as he explored, giving his character the stats from one of the dragons in the game.

This seems to have gotten him inspired so when I finished work the other day he had prepared a dungeon crawl using (almost) the same set-up. Great way to end the day.

Happy to announce the second issue of my Mausritter zine Thistle Kingdom!

This winter issue contains:

  • An adventure: take the young mice in the Nature Patrol on a camping trip! What could go wrong?
  • A ready to go hex-crawl map.
  • The heavy armored infantry landsknechts.

Check it out on itch.io.

The updated Mausritter rulebook comes with an adventure location called Stumpville.

I ran it as a one-off with some friends and here are some of my notes on how I packaged it into a three hour game.

The set-up

It’s the middle of winter, its icy cold but no snow has fallen yet.

Player characters are stranded in Oaksgrove when their caravan leaves without them. They were sleeping in after a night of heavy carousing on town. They are without money and need to earn some urgently if they want to avoid winding up on the street. But they’re in luck:

Agnes Butterball head of the merchant guild announces, standing on a barrel in the middle of the square, that the yearly Yule Cheese market is cancelled because the cheese has not showed up yet! She offers 500 pips to the one who can bring back the cheese to Oaksgrove (30 pip up front max). She suspects it has been caught up somewhere on the route from Stumpville.

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