› A father's notes on ttrpgs

Some adventures, settings, maps and maybe my own game. A father’s notes on tabletop roleplaying games.

I am happy to present something I have been working on for a while: my first tabletop roleplaying zine!

Here I’ll list the different adventures we have run in our OSR and Mausritter campaign.

Mausritter seem to inspire a lot of crafts. These tokens we drew for our characters.

Character tokens for Mausritter

Character tokens for Mausritter

Hand drawn mice (color copied and printed) on white paper, we wrapped them around cardboard and then used some plastic stand from a board game we own.

Been on the lookout for some good models, if you know of any let me know

Printable one page version (click for PDF)

Barrow’s Green is a massive stretch of of green hilly plains north of the Gray Lake. On these plains a small outpost is located that goes by the same name, the Barrow’s Green Outpost. The plains are named after the many ancient barrows that cover the landscape.

It’s a very rural area with small population of farmers, hunters and homesteaders.

It stands under the protection of the noble house Oldwode and they, lead by the young Baron Nicholai, operate the keep and marketplace in Barrow’s Green Outpost.

Aug 22, 2020

Expanding on the Mausritter bank-lore. The banking system is only mentioned very briefly in the rulebook so I am fleshing it out.

Map of the bank Copper Oak Deposits.

Quickly sharing how I sketch out a short OSR adventure (Old School Essentials).

It’s a simple streamlined affair that I ran with my son. About a sentient Giant Toad king who is trying to establish dominance over a local lake and thereby disrupting the fish trade.

Been running two adventures this far with my young son (almost five years old) with the Old School Essentials rule system. It’s a modern layout of the old B/X rules.

Its been working great this far and we have played both Winters Daughter and the one-pager Please go to sleep, Arthur Cobbleworth.

We added some minor house rules to make things extra fun:

  • Crits: On a natural 20 on an attack dice we double the damage roll (we thoroughly enjoy the mini celebration every time you get that sweet 20 on the dice)
  • 0 HP: When a character reaches 0HP we do not instantly kill him. Rather he passes out and we make him permanently injured by loss of an attribute point.

I will add to this list as we discover more things we’d like to tweak.

Mausritter - Sword-and-whiskers role playing

Mausritter - Sword-and-whiskers role playing

- The Faery Queen requires your assistance in removing a dragon plight on her land! She need able bodied mice to go scout out the whereabouts of the dragon lair and its defenses. Will you step up to the task? Yes? Then first seek out the blind oracle, only he will be able to tell you how to locate the lair of this terrible fire breathing drake.

Download the adventure here

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