‹ A father's notes on ttrpgs

Tags / osr


I’ve written before concerning the house rules I use when I play with my son.

I am also running a Dolmenwood campaign right now and here are the house rules we run with.

  1. The first one is inspired by the house rule I have when playing with my kid: Crits! (They’re fun) We will be using the crit and fumble tables from Dungeon Crawl Classics

  2. Death on negative CON HP. Knocked out on 0 HP.

  3. Acending Armour Class.

  4. Shields Shall be Splintered - sacrifice a shield to block all damage from one single hit.

… will be adding to this list as more things come up.

Our youngest was sleeping so my wife joined in with my eldest son for our first session in Dolmenwood. We had such a fantastic time.

Happy to see that people have been enjoying Thistle Kingdom zine!

The Order of the Green Mice gets mentioned in Berpyle, another Mausritter zine by ManaRampMatt.

I recommend checking out the zine (the alternative character sheets are very nice).

Further he put up a mouse from the Order as an entry to the Mausritter Monday art competition.

White Box - Fantastic Medieval Adventure Game is an OD&D clone written by Charlie Manson.

I discovered it recently via Path Peculiar’s twitter. He displays some nice previews of the book, so linking the tweet here.

Questing Beast just released a very promising review of the 5e supplement Neverland by Andrew Kolb.

Roleplaying in the homeland of Peter Pan. This might be a fun way introduce roleplaying to your kids.

Read the Peter Pan book to them out loud. When the book is finished, you let them interact with the world themselves through this seemingly beautiful supplement.

I would likely play it with the Old school Essentials rule system, instead of 5e.

You can buy the book here (using Questing beasts affiliate link to help support his work).

Here I’ll list the different adventures we have run in our OSR and Mausritter campaign.

Our OSR campaign.

  1. Winters Daughter - acquired the magic sword, set free the ghost.
  2. Please go to sleep, Arthur Cobbleworth - murdered the parrot. Recruited a clerk to the group.
  3. Homemade dungeon crawl of local Barrow - minor loot, had to tactically retreat.
  4. Oh no, Toads! - save the village, killed the Toad King.
  5. The curse of Buckthorn Valley - managed to get the evil chalice out of the water supply
  6. Dolmenwood: Arriving in Lanskshorn - inherited house and an old dog in Lankshorn.
  7. Dolmenwood: The House of Merridwyn Scymes - Ongoing…

Printable one page version (click for PDF)

Barrow’s Green is a massive stretch of of green hilly plains north of the Gray Lake. On these plains a small outpost is located that goes by the same name, the Barrow’s Green Outpost. The plains are named after the many ancient barrows that cover the landscape.

It’s a very rural area with small population of farmers, hunters and homesteaders.

It stands under the protection of the noble house Oldwode and they, lead by the young Baron Nicholai, operate the keep and marketplace in Barrow’s Green Outpost.

Quickly sharing how I sketch out a short OSR adventure (Old School Essentials).

It’s a simple streamlined affair that I ran with my son. About a sentient Giant Toad king who is trying to establish dominance over a local lake and thereby disrupting the fish trade.

Been running two adventures this far with my young son (almost five years old) with the Old School Essentials rule system. It’s a modern layout of the old B/X rules.

Its been working great this far and we have played both Winters Daughter and the one-pager Please go to sleep, Arthur Cobbleworth.

We added some minor house rules to make things extra fun:

  • Crits: On a natural 20 on an attack dice we double the damage roll (we thoroughly enjoy the mini celebration every time you get that sweet 20 on the dice)
  • 0 HP: When a character reaches 0HP we do not instantly kill him. Rather he passes out and we make him permanently injured by loss of an attribute point.

I will add to this list as we discover more things we’d like to tweak.

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