‹ A father's notes on ttrpgs

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Quickly sharing how I sketch out a short OSR adventure (Old School Essentials).

It’s a simple streamlined affair that I ran with my son. About a sentient Giant Toad king who is trying to establish dominance over a local lake and thereby disrupting the fish trade.

Been running two adventures this far with my young son (almost five years old) with the Old School Essentials rule system. It’s a modern layout of the old B/X rules.

Its been working great this far and we have played both Winters Daughter and the one-pager Please go to sleep, Arthur Cobbleworth.

We added some minor house rules to make things extra fun:

  • Crits: On a natural 20 on an attack dice we double the damage roll (we thoroughly enjoy the mini celebration every time you get that sweet 20 on the dice)
  • 0 HP: When a character reaches 0HP we do not instantly kill him. Rather he passes out and we make him permanently injured by loss of an attribute point.

I will add to this list as we discover more things we’d like to tweak.

Mausritter - Sword-and-whiskers role playing

Mausritter - Sword-and-whiskers role playing

- The Faery Queen requires your assistance in removing a dragon plight on her land! She need able bodied mice to go scout out the whereabouts of the dragon lair and its defenses. Will you step up to the task? Yes? Then first seek out the blind oracle, only he will be able to tell you how to locate the lair of this terrible fire breathing drake.

Download the adventure here

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